Triplanar Unwrap

Automatically applies UV mapping by going through each mesh face by face, and then projecting UVs along the axis the face's normal is most simlar to.

Triplanar Unwrap Panel

The UVs are calculated as the world position multiplied by the Length factor and with the Offset factor added.

  • Length - The stretching of UVs along each axis.
  • Offset - An offset added to the UVs on each axis.
  • Selected Faces Only - Only affect faces that have been selected in the face editor.

Support

If you found this software useful, please consider buying me a coffee on Kofi. Every contribution helps me to make more software:

ko-fi